Visual Novel
Stories presented through illustrated text, dialogue, and narrative decisions.
532 entriesBrowse broad genres and specific gameplay styles, from visual novels and dating simulations to puzzle, strategy, and card games.
Genres describe the main play pattern: what the player spends time doing, not the presence of adult content. A game can carry more than one label, and a broad genre such as role-playing can include combat, relationship routes, management, or exploration.
Use the broad genres first, then open a game record to compare its platforms, editions, and language support. The counts below reflect the current index and change as records are added.
Stories presented through illustrated text, dialogue, and narrative decisions.
532 entriesManaging encounters, schedules, or relationship systems as a connection develops.
242 entriesCharacter progression, quests, and encounters built around player decisions.
153 entriesManaging activities, resources, or routines within a modeled setting.
271 entriesPlanning and tactical decisions that affect resources or encounters.
50 entriesExploring places, investigating situations, and solving story-driven problems.
228 entriesMovement, timing, and direct control during real-time encounters.
7 entriesShort-session games built around simple goals, repetition, or light progression.
316 entriesGames presented in a historical or deliberately older visual style.
15 entriesMore specific ways to explore the collection. A game can belong to a broad genre and a narrower style.
Visual Novel
A visual novel with a fixed story, without branching choices or character routes.
15 entriesAdventure
Progress by finding clues, using items, and solving puzzles within an unfolding story.
1 entrySimulation
Build and manage a farm through production, upgrades, and distribution.
1 entryStrategy
Make tactical combat decisions through cards and card-based battle systems.
22 entriesAction
Arcade shooting stages built around aiming, movement, and repeated attempts.
14 entriesAdventure
Games organised around logic, matching, arrangement, or deduction.
126 entriesSimulation
Games that advance through repeated clicking or tapping and incremental upgrades.
33 entriesSimulation
Games that continue to progress with limited active input.
40 entriesRole-playing
Japanese-style role-playing games with party progression and story routes.
22 entriesAdventure
Games that combine exploration and story progression with direct action.
132 entriesCard Battler
Games built around collecting, building, or playing cards.
23 entriesStrategy
Strategy games played in discrete turns rather than real time.
14 entriesAction
Games built around jumping, movement, and level traversal.
15 entriesSimulation
Games built around running a business, venue, or team.
10 entriesAction
Games built around one-on-one combat and move sets.
11 entriesStrategy
Games built around placing defences against waves of enemies.
4 entriesSimulation
Games that use casino formats such as slots, poker, or table games.
7 entriesA genre label describes the main activity, not the whole game. A visual novel can include management, a role-playing game can be combat-light, and a simulation can carry a story route. Use the label to narrow the list, then open the record for the platform, edition, and language details that matter to you.