A city that has fallen from advancement into a lawless zone. Gangs, secretive cults, federations, and numerous other forces converge here… This is a paradise for the lawless, a haven for the ambitious, and also a hell for humanity. A drug called “Heart‑Devouring Agent” runs rampant here, representing wealth, power, corruption, and death. At the same time, rumors say a drug capable of evolving humanity is also hidden in this secret‑laden place. And you, an elite federal enforcer, are sent to lead the only organization still maintaining a fragile order in this city—“POLICE.” When you return to this city—once brought to glory by your grandfather and destroyed under your father’s watch—your past
Gameplay
Stage design
Stage instances are primarily divided into three categories: Main Story chapters, Event dungeons, and Resource dungeons. The Main Story stages also have a Hard mode, which is more challenging than Normal mode and rewards rare materials such as equipment shards upon completion.
Advancing through the Main Story chapters further reveals the game’s worldbuilding and setting through plot and narrative.
Enemy design
The game features a wide variety of enemies, categorized by attack type into Physical and Special, and by tier into Normal, Elite, and Boss.
Different enemies possess distinct traits and unique abilities.
Class design
Guardian: A class with high HP and defense, dealing mainly Physical damage.Executor: An output class skilled in Physical attacks, dealing primarily Physical damage.Controller: An output class skilled in Special attacks, mostly dealing Spell damage.
Character design
In-game characters are mainly divided into three classes: Guardian, Executor, and Controller. Players must build parties based on each class’s characteristics, equipment, and skills to tackle different stages and gameplay modes.
Characters are not graded by rarity. Players can obtain complete characters directly from the gacha pool.
Character design is an integral part of the game’s content. A professional art team handles concept art, original illustrations, and 3D modeling.
The art style emphasizes a realistic visual presentation, making extensive use of technologies such as Live2D, Spine, and 3D animation to bring characters and battle effects to life.
In addition, multiple voice actors have been invited to provide full voice-overs for each character, infusing them with a sense of vitality.
Item design
In-game items are mainly divided into four categories: Equipment, Shards, Materials, and Contract Seals.
Equipment design
Equipment in the game is defined by type, slot, quality, level, and attribute type.
Equipment Type: Common, Advanced, Exclusive Weapon.Equipment Slot: Weapon, Chest, Legs, Shoes, Accessory, Auxiliary.Equipment Quality: White, Green, Blue, Purple, Orange, Red.Equipment Level: Lv.1, 10, 20, 50, 75, 100.Attribute Type: Resistance, Physical, Special.
Quest design
The quest system consists of three parts: Daily Quests, Weekly Quests, and Achievement Quests. Achievement Quests disappear once all are completed, while Daily Quests reset at midnight each day, and Weekly Quests reset every Monday.
Gang design
Players can create their own gangs or join other players’ gangs.
After j
Development and release
KAKU DIGITAL LIMITED. developed the game, and KAKU DIGITAL LIMITED. publishes it on Nutaku. The Nutaku listing does not give a confirmed release date. The Nutaku edition lists Android, Browser support and these interface languages: not listed.
Editions & languages
Open an edition to check its languages. Text support and voice acting are listed separately.
Nutaku editionAndroid · BrowserRelease date not confirmed
| Language | Interface | Text / subtitles | Full audio |
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